Apr 7, 2014

Tantor_demo_realtime

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In my previous post, I showed time-lapsed versions of the Tantor demo, but for the hardcore nerdy (meant in the most endearing way possible!) Here are some real-time recordings of the process.  No music, no time-lapse, just the raw recordings.  If you want to try the UI I'm using, check here: http://www.pointpusher.com/prefs



Apr 2, 2014

Tantor demo Timelpase

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This is from a recent modeling demonstration.  Usually, I like to sculpt original designs, but this was done for a demonstration of modeling in Zbrush to an existing design. Tantor was designed (I believe) by Glen Keane and Sergio Pablos(If this is not the case, someone, please let me know).  If you want to try the UI I'm using, check here: http://www.pointpusher.com/prefs

In this first hour, I spend an hour blocking in all the parts.

In the second hour I try to get closer with silhouette, proportions, and plane changes.

In the Third hour, I try to nail down the shape more and block-in color.  The point of the exercise is to see if in a few hours we can get something worthy of showing an art director, character design lead, etc.

Jan 25, 2014

Old Hair Tutorial

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Nov 18, 2013

CTN 2013

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This weekend I had the chance to attend CTN 2013 as a guest presenter for Pixologic and also as a presenter on the main stage.  I'll post the pixologic videos if they post them online, but below is a link to the interview and sketch session we did on the main stage.  It was scary but fun.  I also got to reacquaint with old friends and colleagues like Shihan Barbee, Walter de LeonSteve "Sketchbot" Talkowski, Punn Wiantrakoon, Joseph Drust, Kurt Papstein, Bobby Pontillas, Jake Parker, Katy Hargrove, Greg Couch, and many more!

I also got to meet the amazing Dominic QwekCory Loftis, and Marty Havran, and Sandro Cluezo.

So many cool and skilled people. A much needed dose of inspiration, and thoroughly humbling!




Oct 23, 2013

Some paint practice...

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Some recent paint practice...









Sep 29, 2013

New character development..

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Here are a bunch of development sketches I'm doing to create a new character for class... He is a cartoony hipster version of the creature from the black lagoon.

As I continue to develop the look, and narrow down the style, I'll keep updating this post.

First, some light research to get me thinking about "hipster" stereotypes...
Next I do a couple of paintings to learn how I might want the character to look, I like to start with the face.  



Next, I start doing some gestural sketches of the body to explore different proportions.
 





"paper doll" sketches for quick costume exploration...



After I have some ideas about the costume, I try to start thinking about the style.  These are the first steps toward finalizing the look of the character before moving on to creating a maquette and finishing the design in the round.





Pirate game res project...

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This is one of the projects from my recent Zbrush workshops class.  I wanted to create a pirate character, and during my initial research, I came across images of modern Somali pirates.  I thought it would be interested to create a pirate based on some of those guys.

Click the image below to launch the verold interactive 3D viewer and see where we ended up.


Here is an image of what the texture set looked like...

And here is an image of what the model looked like.

Overall, it was a fun project, and I hope the people in the workshop learned a little.  Below are some images that show some of the steps we took during the course:

MORE UPLOADS COMING HERE SOON!

Jul 30, 2013

Visualarium class overview...

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Jul 23, 2013

Some Turbo stuff:

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I had the pleasure of working on Turbo as a modeler and got the chance to try my first bit of Vis-Dev for Dreamworks doing some graffiti art for the film.  I worked with some great people on this movie,  learned a TON, and made some good friends.

This is the house where Turbo lives and works.  The model was later updated and changed by other artists, but what you see here is the version I had the pleasure of working on.  Each piece of geometry in things like the roof tiles and wall slats was unique in order to be able to accept a different material and/or texture.  Finding the right level of stylization with which to infuse the model was challenging, but I love where we landed. It was a fun model to make.






This is a busted up car in the garage of the house.  The design was based on an old Alpha Romeo Spider, tweaked to pull it in to the shape language of the world described in the film.  Projects like these are the most fun to model because you have to figure out just how far to push the style.




In one sequence, the snails are brought in to a garage and they race on a makeshift track, cobbled together by the people who work in a strip mall. This was a really fun model to work on because of all the little details and figuring out what the track was actually made of.




This was a work in progress version of a character that got cut from the film.  Originally she was slated to be the niece of the chairman of Nascar who happened to be infatuated with Snails.  

 

Probably the most fun thing I had a chance to work on was this graffiti  .  It was used all over the film in the background on walls, bridges, and the LA River.  Graffiti was the first art form I fell  in love with as a little kid growing up in New York, and it was great to be able to create digital versions for a feature film.  These are all photoshop (except the concrete background, that's a photo :-)









I'll add more Turbo stuff later, but these are the things I had the most fun working on, so I figured they should be posted first.  




May 22, 2013

Monster for the Bad King

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This is an older monster I'm dusting off to donate to the Bad King monster brush pack.  Bad King is an Australian artist who has put together some great resources for the zbrush community. If you have not checked out his site, and you like Zbrush, then do yourself a favor and click this link now!




   

May 5, 2013

More ZB Hangout/Lunch crunch nutiness

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Spent a little time in the Zbrush hanout last night, actually using Zbrush!  As usual, the people in the room were really cool, and we had a great time.  This is what I made:

Apr 28, 2013

Late night Sketching at ZB hangout.

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Some late night sketching...

Untitled2 from pointpusher on Vimeo.

Mar 3, 2013

Painting Gramps.

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Another pass at one of the gramps sketches. Itching to get back to the sculpture now. The music is again by Ms. Lauren Hill from her unplugged CD. Don't bootleg it, buy it. It's too good not to have IMHO.



gramps sketches from pointpusher on Vimeo.

 

Feb 12, 2013

A.B.L.

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A small update to an older painting.  A lot of fun to do, but man it's a struggle.  I have to paint more.  A.B.L. = Always Be Learning.